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Monday, April 21, 2014

physics.getReportCollisionInContentCoordinates()

physics.getReportCollisionsInContentCoordinates()
សំរាប់ហ្វាំងសិននេះក្នុងការកំនត់បើសិនជា content origin ត្រូវជា Collision point នៅក្នុង Collision, preCollision and postCollision physics events
Return:
False (default) វាជា Colliding object’s X & Y location គឺជាចំនុច Collision
True collisions between two objects return the specific collision point, in content origin
Syntax: physics.getReportCollisionInContentCoordinates()
សូមមើលកូដះ
-- Toggle the collision point.
if ( physics.getReportCollisionsInContentCoordinates() ) then
    physics.setReportCollisionsInContentCoordinates( false )
else
    physics.setReportCollisionsInContentCoordinates( true )
end



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